Five Portraits of Catelyn Stark
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Retopologized Model Wireframe

Retopologized Model Wireframe

Render Model Wireframe

Render Model Wireframe

The model and textures were created during two separate Character Modeling and Skin Texturing courses I teach at ESCENA as exercise demos for my students. Facial scupting was done in Zbrush, retopology work in Topogun and texture painting in Mari. Clothes and hair were created using Marvelous Designer and Xgen respectively, and lighting and rendering came from Arnold.

If there's any interest, I might be posting a walkthrough for the whole process on my Artstation Blog with an overview of the followings stages:

1.- Form Reference Preparation
2.- Primary and Secondary Form Sculpting
3.- Retopology
4.- High Frequency Detail Sculpting
5.- UV Mapping and model cleanup
6.- ZWrap
7.- Setting up the Mari Project
8.- ZWrap projection cleanup
9.- Epidermal and subdermal maps
10.- Specular Maps
11.- Displacement and Bump Maps
12.- Exporting from Mari
13.- Setting up the scene in Maya
14.- Skin shading
15.- Eye shading
16.- Simulating the clothes in MD
17.- Simulating peach fuzz
18.- Simulating hair strands
19.- Lighting the scene
20.- Final output