The model and textures were created during two separate Character Modeling and Skin Texturing courses I teach at ESCENA as exercise demos for my students. Facial scupting was done in Zbrush, retopology work in Topogun and texturing was done in Mari using Texturing XYZ's amazing resources. Clothes and hair were created using Marvelous Designer and Xgen respectively, and lighting and rendering came from Arnold.
I will also posting a series of Making Of blog posts in Spanish. You can check them out here: https://www.artstation.com/whalestoe/blog