The Gates Of Hell
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I wept not, I within so turned to stone;
They wept; and darling little Anselm mine
Said: 'Thou dost gaze so, father, what doth ail thee?'

Inferno, Canto XXXIII, ln. 49 - 51

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Still not a tear I shed, nor answer made
All of that day, nor yet the night thereafter,
Until another sun rose on the world.

Inferno, Canto XXXIII, ln. 52 - 54

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And said they: 'Father, much less pain 'twill give us
If thou do eat of us; thyself didst clothe us
With this poor flesh, and do thou strip it off.'

Inferno, Canto XXXIII, ln. 61 - 63

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I calmed me then, not to make them more sad.
That day we all were silent, and the next.
Ah! obdurate earth, wherefore didst thou not open?

Inferno, Canto XXXIII, ln. 64 - 66

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When we had come unto the fourth day, Gaddo
Threw himself down outstretched before my feet,
Saying, 'My father, why dost thou not help me?'

Inferno, Canto XXXIII, ln. 67 - 69

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And there he died; and, as thou seest me,
I saw the three fall, one by one, between
The fifth day and the sixth; whence I betook me,

Inferno, Canto XXXIII, ln. 70 - 72

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And I, already going blind, groped over my brood
Calling to them, though I had watched them die for two long days.
And then hunger had more power than even sorrow over me.

Inferno, Canto XXXIII, ln. 73 - 75

Anselmo della Gherardesca Sculpt

This September I'll be teaching an intensive digital sculpting course at Escena Animation School intended for students that want to learn the basics of Zbrush over a weekend. Two days doesn't give a lot of time for polished sculpting, so I wanted to experiment with a rougher finish, closer to the way a bronze cast from a clay or plaster mold would look like.

As preparation I've been working on a small section loosely taken from Rodin's The Gates of Hell. It depicts Ugolino della Gherardesca, the cannibal Count of Pisa, crawling over his starving children and grandchildren as narrated in the Divine Comedy. I've taken a great deal of creative liberties, particularly on the face of the child hanging from his back and the position of some of the hands and feet.

The human characters were sculpted in Zbrush, the ledge was created using JRO's awesome tools, and the still images were rendered in Keyshot.